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Curriculum Design: getting started

This session will discuss the appropriate approaches to developing curriculum for Higher Education. In particular, we’ll be looking at the Programme documentation, Learning Outcomes, and highlighting common misconceptions.

Presented by: Mario Michaelides , Reader in Games Design

* Please note, this is a repeat session.

Aimed at

Staff involved in teaching, assessing and/or supporting learning

Aims & Objectives

The aim of this session is to develop the participants' knowledge of curriculum design. Following this session, participants are encouraged to explore these further within their discipline.

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